The Crusaders spent the Dwarvish New Year at Errkdhrine’s pub!
Walking on Stars
Photographer Lee Eunyeol constructed elaborate light installations that appear as if the night sky switched positions with the ground, flipping it upside down. It is based around the idea of inverting the night sky. The glowing stars and planets are now nestled inside tall grass and deep between earthen cracks. The results are incredibly unique and thoroughly surreal. The series titled Starry Night generates a mysterious and magical landscape that juxtaposes day with night.
Happy 779 from the Crusaders of the Council! #newpaltzlarp #larp
Happy Dwarvish New Year from the Crusaders of the Council! May 779 bring peace and prosperity to Keimin.
At first I thought he was dancing but then I realized that this man has an arrow through his neck.
what are you doing taking a picture this man clearly needs a medical attentions you guys
"Why does he talk like that?"
"He hasn’t spoken normally since his village was burned and his wife and children slaughtered by bandits."
Such tragic. Very backstory. Wow.
Character 101 - What makes the essence of a character
No matter, what system it is or game you are playing in, you always need a character/role.
Things to take into consideration when making your character:
What he/she is:
- What do I want to play (personal motivation, no limits)
- What can I play (limits of the setting/rules etc.)
- What can I poll off (costume, acting, personal limits etc.)
Now that we have the “frame”/skeleton/cardboard cutout of the character, it is time to put some meat on the bones.
Who he/she is:
- Behaviors (polite, unpolite, acssent, gets-car-sick etc.)
- Habits (rolls his eye, swears, unsubconscious movement etc.)
- Backgroundstory (reasons for behaviors, grew up, reasons for proffession etc.)
I think what makes the core of the character is, Who the character is. Its what takes the character and give it a identity, making it into a person.
When this “person” then interact with other characters, they create a immersive environment, which basically is creating role-play.
Which is what we want, is it not ?